Naturally, as the team grew, so did ambitions, but as deadlines approached, Obsidian found itself forced to scrap massive quantities of content, including dialogue, alternate endings and even entire subplots. Not an easy task, considering the latter's employee count, post-deal, numbered in the single digits.
To make matters worse, LucasArts' mandate specified that Obsidian had an absolute maximum of 16 months to get the sequel in a retail-ready state.